
ChromaVerb features fourteen discrete room type algorithms.
The fundamental approach behind ChromaVerb diverges from other methods of reverb creation. It is based on the principle of a circular structure in which the sound is gradually absorbed, much like in a real room. The absorption characteristics are dependent on the chosen room type and reverb parameter settings.
Each room type offers a unique tonal color, ranging from dense rooms to wide spaces and large halls.
The ChromaVerb interface is divided into two windows:
Main window: Shows common reverb parameters such as Attack, Size, Density, Distance, and Decay. A visualization of the reverb output is shown in a graphic display which allows you to directly edit damping factors, thus changing decay frequencies and dependencies.
Details window: Provides access to advanced parameters such as Width, Quality, and Modulation. The graphic display shows an editable Output EQ that you can use to shape the ChromaVerb output signal.
